Evaluation Helper

stable_baselines3.common.evaluation.evaluate_policy(model, env, n_eval_episodes=10, deterministic=True, render=False, callback=None, reward_threshold=None, return_episode_rewards=False, warn=True)[source]

Runs policy for n_eval_episodes episodes and returns average reward. This is made to work only with one env.

Note

If environment has not been wrapped with Monitor wrapper, reward and episode lengths are counted as it appears with env.step calls. If the environment contains wrappers that modify rewards or episode lengths (e.g. reward scaling, early episode reset), these will affect the evaluation results as well. You can avoid this by wrapping environment with Monitor wrapper before anything else.

Parameters
  • model (BaseAlgorithm) – The RL agent you want to evaluate.

  • env (Union[Env, VecEnv]) – The gym environment. In the case of a VecEnv this must contain only one environment.

  • n_eval_episodes (int) – Number of episode to evaluate the agent

  • deterministic (bool) – Whether to use deterministic or stochastic actions

  • render (bool) – Whether to render the environment or not

  • callback (Optional[Callable[[Dict[str, Any], Dict[str, Any]], None]]) – callback function to do additional checks, called after each step. Gets locals() and globals() passed as parameters.

  • reward_threshold (Optional[float]) – Minimum expected reward per episode, this will raise an error if the performance is not met

  • return_episode_rewards (bool) – If True, a list of rewards and episode lengths per episode will be returned instead of the mean.

  • warn (bool) – If True (default), warns user about lack of a Monitor wrapper in the evaluation environment.

Return type

Union[Tuple[float, float], Tuple[List[float], List[int]]]

Returns

Mean reward per episode, std of reward per episode. Returns ([float], [int]) when return_episode_rewards is True, first list containing per-episode rewards and second containing per-episode lengths (in number of steps).