TD3¶
Twin Delayed DDPG (TD3) Addressing Function Approximation Error in Actor-Critic Methods.
TD3 is a direct successor of DDPG and improves it using three major tricks: clipped double Q-Learning, delayed policy update and target policy smoothing. We recommend reading OpenAI Spinning guide on TD3 to learn more about those.
Available Policies
alias of |
Notes¶
Original paper: https://arxiv.org/pdf/1802.09477.pdf
OpenAI Spinning Guide for TD3: https://spinningup.openai.com/en/latest/algorithms/td3.html
Original Implementation: https://github.com/sfujim/TD3
Note
The default policies for TD3 differ a bit from others MlpPolicy: it uses ReLU instead of tanh activation, to match the original paper
Can I use?¶
Recurrent policies: ❌
Multi processing: ❌
Gym spaces:
Space |
Action |
Observation |
---|---|---|
Discrete |
❌ |
✔️ |
Box |
✔️ |
✔️ |
MultiDiscrete |
❌ |
✔️ |
MultiBinary |
❌ |
✔️ |
Example¶
import gym
import numpy as np
from stable_baselines3 import TD3
from stable_baselines3.td3.policies import MlpPolicy
from stable_baselines3.common.noise import NormalActionNoise, OrnsteinUhlenbeckActionNoise
env = gym.make('Pendulum-v0')
# The noise objects for TD3
n_actions = env.action_space.shape[-1]
action_noise = NormalActionNoise(mean=np.zeros(n_actions), sigma=0.1 * np.ones(n_actions))
model = TD3(MlpPolicy, env, action_noise=action_noise, verbose=1)
model.learn(total_timesteps=10000, log_interval=10)
model.save("td3_pendulum")
env = model.get_env()
del model # remove to demonstrate saving and loading
model = TD3.load("td3_pendulum")
obs = env.reset()
while True:
action, _states = model.predict(obs)
obs, rewards, dones, info = env.step(action)
env.render()
Parameters¶
-
class
stable_baselines3.td3.
TD3
(policy: Union[str, Type[stable_baselines3.td3.policies.TD3Policy]], env: Union[gym.core.Env, stable_baselines3.common.vec_env.base_vec_env.VecEnv, str], learning_rate: Union[float, Callable] = 0.001, buffer_size: int = 1000000, learning_starts: int = 100, batch_size: int = 100, tau: float = 0.005, gamma: float = 0.99, train_freq: int = - 1, gradient_steps: int = - 1, n_episodes_rollout: int = 1, action_noise: Optional[stable_baselines3.common.noise.ActionNoise] = None, optimize_memory_usage: bool = False, policy_delay: int = 2, target_policy_noise: float = 0.2, target_noise_clip: float = 0.5, use_sde: bool = False, sde_sample_freq: int = - 1, sde_max_grad_norm: float = 1, sde_ent_coef: float = 0.0, sde_log_std_scheduler: Optional[Callable] = None, use_sde_at_warmup: bool = False, tensorboard_log: Optional[str] = None, create_eval_env: bool = False, policy_kwargs: Dict[str, Any] = None, verbose: int = 0, seed: Optional[int] = None, device: Union[torch.device, str] = 'auto', _init_setup_model: bool = True)[source]¶ Twin Delayed DDPG (TD3) Addressing Function Approximation Error in Actor-Critic Methods.
Original implementation: https://github.com/sfujim/TD3 Paper: https://arxiv.org/abs/1802.09477 Introduction to TD3: https://spinningup.openai.com/en/latest/algorithms/td3.html
- Parameters
policy – (TD3Policy or str) The policy model to use (MlpPolicy, CnnPolicy, …)
env – (GymEnv or str) The environment to learn from (if registered in Gym, can be str)
learning_rate – (float or callable) learning rate for adam optimizer, the same learning rate will be used for all networks (Q-Values, Actor and Value function) it can be a function of the current progress remaining (from 1 to 0)
buffer_size – (int) size of the replay buffer
learning_starts – (int) how many steps of the model to collect transitions for before learning starts
batch_size – (int) Minibatch size for each gradient update
tau – (float) the soft update coefficient (“Polyak update”, between 0 and 1)
gamma – (float) the discount factor
train_freq – (int) Update the model every
train_freq
steps. Set to -1 to disable.gradient_steps – (int) How many gradient steps to do after each rollout (see
train_freq
andn_episodes_rollout
) Set to-1
means to do as many gradient steps as steps done in the environment during the rollout.n_episodes_rollout – (int) Update the model every
n_episodes_rollout
episodes. Note that this cannot be used at the same time astrain_freq
. Set to -1 to disable.action_noise – (ActionNoise) the action noise type (None by default), this can help for hard exploration problem. Cf common.noise for the different action noise type.
optimize_memory_usage – (bool) Enable a memory efficient variant of the replay buffer at a cost of more complexity. See https://github.com/DLR-RM/stable-baselines3/issues/37#issuecomment-637501195
policy_delay – (int) Policy and target networks will only be updated once every policy_delay steps per training steps. The Q values will be updated policy_delay more often (update every training step).
target_policy_noise – (float) Standard deviation of Gaussian noise added to target policy (smoothing noise)
target_noise_clip – (float) Limit for absolute value of target policy smoothing noise.
use_sde – (bool) Whether to use State Dependent Exploration (SDE) instead of action noise exploration (default: False)
sde_sample_freq – (int) Sample a new noise matrix every n steps when using SDE Default: -1 (only sample at the beginning of the rollout)
sde_max_grad_norm – (float)
sde_ent_coef – (float)
sde_log_std_scheduler – (callable)
use_sde_at_warmup – (bool) Whether to use SDE instead of uniform sampling during the warm up phase (before learning starts)
create_eval_env – (bool) Whether to create a second environment that will be used for evaluating the agent periodically. (Only available when passing string for the environment)
policy_kwargs – (dict) additional arguments to be passed to the policy on creation
verbose – (int) the verbosity level: 0 no output, 1 info, 2 debug
seed – (int) Seed for the pseudo random generators
device – (str or th.device) Device (cpu, cuda, …) on which the code should be run. Setting it to auto, the code will be run on the GPU if possible.
_init_setup_model – (bool) Whether or not to build the network at the creation of the instance
-
collect_rollouts
(env: stable_baselines3.common.vec_env.base_vec_env.VecEnv, callback: stable_baselines3.common.callbacks.BaseCallback, n_episodes: int = 1, n_steps: int = - 1, action_noise: Optional[stable_baselines3.common.noise.ActionNoise] = None, learning_starts: int = 0, replay_buffer: Optional[stable_baselines3.common.buffers.ReplayBuffer] = None, log_interval: Optional[int] = None) → stable_baselines3.common.type_aliases.RolloutReturn[source]¶ Collect rollout using the current policy (and possibly fill the replay buffer)
- Parameters
env – (VecEnv) The training environment
n_episodes – (int) Number of episodes to use to collect rollout data You can also specify a
n_steps
insteadn_steps – (int) Number of steps to use to collect rollout data You can also specify a
n_episodes
instead.action_noise – (Optional[ActionNoise]) Action noise that will be used for exploration Required for deterministic policy (e.g. TD3). This can also be used in addition to the stochastic policy for SAC.
callback – (BaseCallback) Callback that will be called at each step (and at the beginning and end of the rollout)
learning_starts – (int) Number of steps before learning for the warm-up phase.
replay_buffer – (ReplayBuffer)
log_interval – (int) Log data every
log_interval
episodes
- Returns
(RolloutReturn)
-
excluded_save_params
() → List[str][source]¶ Returns the names of the parameters that should be excluded by default when saving the model.
- Returns
(List[str]) List of parameters that should be excluded from save
-
get_env
() → Optional[stable_baselines3.common.vec_env.base_vec_env.VecEnv]¶ Returns the current environment (can be None if not defined).
- Returns
(Optional[VecEnv]) The current environment
-
get_vec_normalize_env
() → Optional[stable_baselines3.common.vec_env.vec_normalize.VecNormalize]¶ Return the
VecNormalize
wrapper of the training env if it exists. :return: Optional[VecNormalize] TheVecNormalize
env.
-
learn
(total_timesteps: int, callback: Union[None, Callable, List[stable_baselines3.common.callbacks.BaseCallback], stable_baselines3.common.callbacks.BaseCallback] = None, log_interval: int = 4, eval_env: Optional[Union[gym.core.Env, stable_baselines3.common.vec_env.base_vec_env.VecEnv]] = None, eval_freq: int = - 1, n_eval_episodes: int = 5, tb_log_name: str = 'TD3', eval_log_path: Optional[str] = None, reset_num_timesteps: bool = True) → stable_baselines3.common.off_policy_algorithm.OffPolicyAlgorithm[source]¶ Return a trained model.
- Parameters
total_timesteps – (int) The total number of samples (env steps) to train on
callback – (MaybeCallback) callback(s) called at every step with state of the algorithm.
log_interval – (int) The number of timesteps before logging.
tb_log_name – (str) the name of the run for TensorBoard logging
eval_env – (gym.Env) Environment that will be used to evaluate the agent
eval_freq – (int) Evaluate the agent every
eval_freq
timesteps (this may vary a little)n_eval_episodes – (int) Number of episode to evaluate the agent
eval_log_path – (Optional[str]) Path to a folder where the evaluations will be saved
reset_num_timesteps – (bool) whether or not to reset the current timestep number (used in logging)
- Returns
(BaseAlgorithm) the trained model
-
classmethod
load
(load_path: str, env: Optional[Union[gym.core.Env, stable_baselines3.common.vec_env.base_vec_env.VecEnv]] = None, **kwargs) → stable_baselines3.common.base_class.BaseAlgorithm¶ Load the model from a zip-file
- Parameters
load_path – the location of the saved data
env – the new environment to run the loaded model on (can be None if you only need prediction from a trained model) has priority over any saved environment
kwargs – extra arguments to change the model when loading
-
load_replay_buffer
(path: Union[str, pathlib.Path, io.BufferedIOBase]) → None¶ Load a replay buffer from a pickle file.
- Parameters
path – (Union[str, pathlib.Path, io.BufferedIOBase]) Path to the pickled replay buffer.
-
predict
(observation: numpy.ndarray, state: Optional[numpy.ndarray] = None, mask: Optional[numpy.ndarray] = None, deterministic: bool = False) → Tuple[numpy.ndarray, Optional[numpy.ndarray]]¶ Get the model’s action(s) from an observation
- Parameters
observation – (np.ndarray) the input observation
state – (Optional[np.ndarray]) The last states (can be None, used in recurrent policies)
mask – (Optional[np.ndarray]) The last masks (can be None, used in recurrent policies)
deterministic – (bool) Whether or not to return deterministic actions.
- Returns
(Tuple[np.ndarray, Optional[np.ndarray]]) the model’s action and the next state (used in recurrent policies)
-
save
(path: Union[str, pathlib.Path, io.BufferedIOBase], exclude: Optional[Iterable[str]] = None, include: Optional[Iterable[str]] = None) → None¶ Save all the attributes of the object and the model parameters in a zip-file.
- Parameters
pathlib.Path, io.BufferedIOBase]) ((Union[str,) – path to the file where the rl agent should be saved
exclude – name of parameters that should be excluded in addition to the default one
include – name of parameters that might be excluded but should be included anyway
-
save_replay_buffer
(path: Union[str, pathlib.Path, io.BufferedIOBase]) → None¶ Save the replay buffer as a pickle file.
- Parameters
path – (Union[str,pathlib.Path, io.BufferedIOBase]) Path to the file where the replay buffer should be saved. if path is a str or pathlib.Path, the path is automatically created if necessary.
-
set_env
(env: Union[gym.core.Env, stable_baselines3.common.vec_env.base_vec_env.VecEnv]) → None¶ Checks the validity of the environment, and if it is coherent, set it as the current environment. Furthermore wrap any non vectorized env into a vectorized checked parameters: - observation_space - action_space
- Parameters
env – The environment for learning a policy
-
set_random_seed
(seed: Optional[int] = None) → None¶ Set the seed of the pseudo-random generators (python, numpy, pytorch, gym, action_space)
- Parameters
seed – (int)